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Automate personalized outreach: Use Recraft to generate unique images, then send them via ReachInbox. Latenodeβs visual editor and affordable pay-by-execution pricing makes customized campaigns scalable and cost-effective, no coding needed to get started.
Connect Recraft and ReachInbox in minutes with Latenode.
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In the workspace, click the βCreate New Scenarioβ button.

Add the first node β a trigger that will initiate the scenario when it receives the required event. Triggers can be scheduled, called by a Recraft, triggered by another scenario, or executed manually (for testing purposes). In most cases, Recraft or ReachInbox will be your first step. To do this, click "Choose an app," find Recraft or ReachInbox, and select the appropriate trigger to start the scenario.

Select the Recraft node from the app selection panel on the right.

Recraft
Next, click the plus (+) icon on the Recraft node, select ReachInbox from the list of available apps, and choose the action you need from the list of nodes within ReachInbox.

Recraft
β
ReachInbox
Now, click the ReachInbox node and select the connection option. This can be an OAuth2 connection or an API key, which you can obtain in your ReachInbox settings. Authentication allows you to use ReachInbox through Latenode.
Next, configure the nodes by filling in the required parameters according to your logic. Fields marked with a red asterisk (*) are mandatory.
Use various Latenode nodes to transform data and enhance your integration:

JavaScript
β
AI Anthropic Claude 3
β
ReachInbox
Trigger on Webhook
β
Recraft
β
β
Iterator
β
Webhook response
After configuring Recraft, ReachInbox, and any additional nodes, donβt forget to save the scenario and click "Deploy." Activating the scenario ensures it will run automatically whenever the trigger node receives input or a condition is met. By default, all newly created scenarios are deactivated.
Run the scenario by clicking βRun onceβ and triggering an event to check if the Recraft and ReachInbox integration works as expected. Depending on your setup, data should flow between Recraft and ReachInbox (or vice versa). Easily troubleshoot the scenario by reviewing the execution history to identify and fix any issues.
Recraft + Slack: When a new image is generated in Recraft, a message containing the image is sent to a designated Slack channel for team feedback.
ReachInbox + Recraft + Google Drive: When a new email campaign is created in ReachInbox, the visual elements for this campaign are generated using Recraft. The generated images are then uploaded to a designated folder in Google Drive for archiving and future use.
About Recraft
Automate visual asset creation with Recraft in Latenode. Generate and customize graphics directly within your workflows, connecting design to data and logic. Automatically resize, reformat, or personalize images based on database triggers or user inputs. Streamline marketing, content production, or e-commerce processes and ensure brand consistency.
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About ReachInbox
ReachInbox + Latenode: Automate cold outreach & personalize follow-ups at scale. Trigger campaigns from new leads, scraped data, or CRM updates. Latenode manages complex logic (filtering, scheduling, AI content creation) while ReachInbox handles email sending. Optimize deliverability and engagement in automated workflows.
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How can I connect my Recraft account to ReachInbox using Latenode?
To connect your Recraft account to ReachInbox on Latenode, follow these steps:
Can I automatically send Recraft visuals via ReachInbox?
Yes, you can! Latenode's visual editor makes it easy to automate sending Recraft-generated images through ReachInbox, boosting engagement with visually appealing content.
What types of tasks can I perform by integrating Recraft with ReachInbox?
Integrating Recraft with ReachInbox allows you to perform various tasks, including:
Can I use Javascript to enhance Recraft and ReachInbox integration?
Yes! Latenode allows you to use Javascript to create highly customized Recraft and ReachInbox automations that meet specific business needs.
Are there any limitations to the Recraft and ReachInbox integration on Latenode?
While the integration is powerful, there are certain limitations to be aware of: