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Automate feedback loops by sending Recraft design assets to Canny as feature suggestions. Latenode's visual editor makes it easy to connect APIs and scale your workflow affordably, while incorporating user feedback into design iterations.
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Recraft
Canny
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Create a New Scenario to Connect Recraft and Canny
In the workspace, click the โCreate New Scenarioโ button.
Add the First Step
Add the first node โ a trigger that will initiate the scenario when it receives the required event. Triggers can be scheduled, called by a Recraft, triggered by another scenario, or executed manually (for testing purposes). In most cases, Recraft or Canny will be your first step. To do this, click "Choose an app," find Recraft or Canny, and select the appropriate trigger to start the scenario.
Add the Recraft Node
Select the Recraft node from the app selection panel on the right.
Recraft
Add the Canny Node
Next, click the plus (+) icon on the Recraft node, select Canny from the list of available apps, and choose the action you need from the list of nodes within Canny.
Recraft
โ
Canny
Authenticate Canny
Now, click the Canny node and select the connection option. This can be an OAuth2 connection or an API key, which you can obtain in your Canny settings. Authentication allows you to use Canny through Latenode.
Configure the Recraft and Canny Nodes
Next, configure the nodes by filling in the required parameters according to your logic. Fields marked with a red asterisk (*) are mandatory.
Set Up the Recraft and Canny Integration
Use various Latenode nodes to transform data and enhance your integration:
JavaScript
โ
AI Anthropic Claude 3
โ
Canny
Trigger on Webhook
โ
Recraft
โ
โ
Iterator
โ
Webhook response
Save and Activate the Scenario
After configuring Recraft, Canny, and any additional nodes, donโt forget to save the scenario and click "Deploy." Activating the scenario ensures it will run automatically whenever the trigger node receives input or a condition is met. By default, all newly created scenarios are deactivated.
Test the Scenario
Run the scenario by clicking โRun onceโ and triggering an event to check if the Recraft and Canny integration works as expected. Depending on your setup, data should flow between Recraft and Canny (or vice versa). Easily troubleshoot the scenario by reviewing the execution history to identify and fix any issues.
Canny + Recraft + Slack: When a new comment is added to a post in Canny, generate an image preview using Recraft and send it to a Slack channel to notify the design team.
Canny + Recraft + Jira: When a Canny post receives a new vote, check if it has enough votes, then create a Jira issue, add Recraft assets to the issue, and assign it to the development team.
About Recraft
Automate visual asset creation with Recraft in Latenode. Generate and customize graphics directly within your workflows, connecting design to data and logic. Automatically resize, reformat, or personalize images based on database triggers or user inputs. Streamline marketing, content production, or e-commerce processes and ensure brand consistency.
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About Canny
Integrate Canny with Latenode to automate feedback management. Capture user suggestions and bug reports directly, then route them to the right teams. Use AI to categorize input, update task trackers, and notify users of progress, automating the feedback loop and improving responsiveness.
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How can I connect my Recraft account to Canny using Latenode?
To connect your Recraft account to Canny on Latenode, follow these steps:
Can I automatically create Canny posts from new Recraft designs?
Yes, you can! Latenode allows seamless automation, instantly turning new Recraft assets into actionable feedback requests in Canny. Streamline design feedback loops effortlessly.
What types of tasks can I perform by integrating Recraft with Canny?
Integrating Recraft with Canny allows you to perform various tasks, including:
Can I use AI to summarize Recraft feedback before sending it to Canny?
Yes! Latenode lets you use AI to condense Recraft feedback, ensuring only key insights reach Canny, saving time and improving feedback quality.
Are there any limitations to the Recraft and Canny integration on Latenode?
While the integration is powerful, there are certain limitations to be aware of: