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Automate course content creation: Use Recraft to generate visuals, then automatically upload them to Teachable, all within a flexible visual editor. Latenode's affordable pricing lets you scale your course production without breaking the bank, while customizing with JavaScript ensures perfect output.
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Recraft
Teachable
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Create a New Scenario to Connect Recraft and Teachable
In the workspace, click the “Create New Scenario” button.
Add the First Step
Add the first node – a trigger that will initiate the scenario when it receives the required event. Triggers can be scheduled, called by a Recraft, triggered by another scenario, or executed manually (for testing purposes). In most cases, Recraft or Teachable will be your first step. To do this, click "Choose an app," find Recraft or Teachable, and select the appropriate trigger to start the scenario.
Add the Recraft Node
Select the Recraft node from the app selection panel on the right.
Recraft
Add the Teachable Node
Next, click the plus (+) icon on the Recraft node, select Teachable from the list of available apps, and choose the action you need from the list of nodes within Teachable.
Recraft
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Teachable
Authenticate Teachable
Now, click the Teachable node and select the connection option. This can be an OAuth2 connection or an API key, which you can obtain in your Teachable settings. Authentication allows you to use Teachable through Latenode.
Configure the Recraft and Teachable Nodes
Next, configure the nodes by filling in the required parameters according to your logic. Fields marked with a red asterisk (*) are mandatory.
Set Up the Recraft and Teachable Integration
Use various Latenode nodes to transform data and enhance your integration:
JavaScript
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AI Anthropic Claude 3
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Teachable
Trigger on Webhook
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Recraft
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Iterator
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Webhook response
Save and Activate the Scenario
After configuring Recraft, Teachable, and any additional nodes, don’t forget to save the scenario and click "Deploy." Activating the scenario ensures it will run automatically whenever the trigger node receives input or a condition is met. By default, all newly created scenarios are deactivated.
Test the Scenario
Run the scenario by clicking “Run once” and triggering an event to check if the Recraft and Teachable integration works as expected. Depending on your setup, data should flow between Recraft and Teachable (or vice versa). Easily troubleshoot the scenario by reviewing the execution history to identify and fix any issues.
Teachable + Recraft + Discord bot: When a new course is created in Teachable, generate a promotional image in Recraft and post it to a specific discussion channel in Discord.
Teachable + Recraft + OpenAI Image Generation: Upon the creation of a new course in Teachable, generate a promotional image using both Recraft and OpenAI Image Generation for A/B testing and content diversification.
About Recraft
Automate visual asset creation with Recraft in Latenode. Generate and customize graphics directly within your workflows, connecting design to data and logic. Automatically resize, reformat, or personalize images based on database triggers or user inputs. Streamline marketing, content production, or e-commerce processes and ensure brand consistency.
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About Teachable
Automate Teachable course management in Latenode. Enroll students, track progress, and send targeted communications based on course activity. Integrate with CRMs or marketing platforms for personalized learning paths. Use Latenode’s visual editor and flexible nodes for streamlined student lifecycle automation.
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How can I connect my Recraft account to Teachable using Latenode?
To connect your Recraft account to Teachable on Latenode, follow these steps:
Can I automatically update course graphics using Recraft?
Yes, you can! Latenode's visual editor makes it easy to trigger Recraft to generate new course graphics when you update course content in Teachable, keeping your materials fresh.
What types of tasks can I perform by integrating Recraft with Teachable?
Integrating Recraft with Teachable allows you to perform various tasks, including:
How do I handle errors during Recraft actions?
Latenode's error handling allows you to define actions like sending notifications or retrying failed Recraft operations automatically.
Are there any limitations to the Recraft and Teachable integration on Latenode?
While the integration is powerful, there are certain limitations to be aware of: